
Fatal Labyrinth
ROM File: Fatal Labyrinth (JU) [!].smd
God this game sucked but for some reason I got addicted to it. Here is a couple of savestate edits to make getting to the end a little easier.
ROM (128KB):
Key:
Game Dynamics
Data Block
Graphics
General Routine
Error Handling
ROM Header
Empty Space
+/- | Offset | Length (hex) | Opcode / Hexcode | Instruction / ASCII | Description |
+ |
00000-001FF |
200 |
TBC |
TBC |
Standard rom header with the following details: TBC |
RAM (64KB):
Key:
Game Dynamics
General Routine
Unused
RAM Offset | Length (hex) | Original Value | Useful Values | Description |
940E-940F | 2 | Varies | 0000-FFFF | Changes maximum health (HP) |
9410-9411 | 2 | Varies | 0000-FFFF | Changes current health (HP) |
9412 | 1 | Varies | 00-FF | Changes displayed level (as in floor) |
9413 | 1 | Varies | 00-1E | Changes perceived level (See note 1) |
9414 | 1 | Varies | 00-10 | Changes rank |
9416 | 1 | Varies | 00-FF | Changes Armour (AR) |
9418 | 1 | Varies | 00-FF | Changes Power (PW) |
941C | 1 | Varies | 00-FF | Changes amount of food (F) |
9424-9425 | 2 | Varies | 0000-FFFF | Changes amount of gold (G) |
9440-945B | 1C | Varies | Varies | Weapon Inventory (See note 2) |
9460-947B | 1C | Varies | Varies | Shield Inventory (See note 2) |
9480-949B | 1C | Varies | Varies | Helm Inventory (See note 2) |
94A0-94BB | 1C | Varies | Varies | Armour Inventory (See note 2) |
94C0-94DB | 1C | Varies | Varies | Cane Inventory (See note 2) |
94E0-94FB | 1C | Varies | Varies | Potion Inventory (See note 2) |
9500-951B | 1C | Varies | Varies | Scroll Inventory (See note 2) |
9520-953B | 1C | Varies | Varies | Ring Inventory (See note 2) |
9540-955B | 1C | Varies | Varies | Bow Inventory (See note 2) |
Notes:
Note 1:
0-30 (decimal), makes enemies the strength they would be if you were on the given level. There are actually 31 floors in the tower but the last one, 31, is the roof where you fight the boss and setting the offset to this number screws with the game. If you want to go straight to 31 then find the stairs on the floor you are on, create a save, set this offset to 1E then load back in and go up the stairs to reach the boss! |
Note 2:
4 bytes per item, byte 1 and 2 are type (it looks like they should match), 3 is strength and 4 not sure probably armour. |