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Summary
Current State: Active
Last updated: 11-Feb-2022
ROM File: Mega Bomberman (JUE) [!].bin
I loved this game when I was little and still do! Although the one player levels get a little boring after several play throughs so I may look into making a level editor for this at some point.
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ROM (1MB)
Key:
Game Dynamics
Data Block
Graphics
General Routine
Error Handling
ROM Header
Empty Space
+/- | Offset | Length (hex) | Opcode / Hexcode | Instruction / ASCII | Description |
+ |
00000-001FF |
200 |
TBC |
TBC |
Standard rom header with the following details: TBC |
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RAM (64KB)
Key:
Game Dynamics
General Routine
Unused
RAM Offset | Length (hex) | Original Value | Useful Values | Description |
A427-A42A | 3 | Varies | 000000-FFFFFF | Changes the value of the timer |
A442 | 1 | Varies | 00-FF | Changes special abilities through bit flags. (See note 1) |
A443 | 1 | Varies | 00-FF | Amount of hits it takes to kill P1 |
A45E | 1 | Varies | 00-08 | P1 character in Battle Mode |
A460 | 1 | Varies | 00-FF | P1 explosion size |
A462 | 1 | Varies | 00-FF | P1 amount of bombs |
Note 1:
01 = Speed Up 1 | 10 = Kicker |
02 = Speed Up 2 | 20 = Walk Through Bombs |
04 = Detonator | 40 = Walk Through Walls |
08 = Lay All | 80 = Invincibility |
To have more than one simply add them together and enter that value (eg. 04+08+20=2C).